
I Am Bread’s movement concept feels pretty unnatural at first, and if I hadn’t followed a holographic piece of white bread up a wall, teaching me how to grip and alternate my grip I don’t think I would’ve made it. The tutorial is the first thing you’ll see after starting up the game, and unlike many other games this tutorial is crucial.

I Am Bread is possible without one, but as the later levels become more intricate and reflex-dependent, the quick and natural layout of a controller is incredibly beneficial and recommended by the developers. While the zany journey of some bread kept me entertained for a surprisingly long amount of time, the game is far from perfect.Ī review copy of I Am Bread was supplied to us by Bossa Studiosįirst and foremost I recommend playing this game with a gamepad.

Like Surgeon Simulator, which was also from Bossa Studios, I Am Bread is a purposefully wacky and buggy game that is as much a puzzle as it is an experiment with physics. I Am Bread is a gloriously silly adventure that takes a loaf of bread to multiple suburban settings as it attempts to complete its lifelong goal, to become toast.
